Planning and Scanning
With Stupid Hate we set out on creating the most immersive experience possible. ‘Presence’ is so important in VR, and Photogrammetry allows us to to bring reality to life – We can then manipulate the output and build on the scenes around our vision. Photogrammetry has mostly been used for small objects and rockfaces etc in game development, expensive 3D scanners being the norm for large areas. So doing it the cheap way is not without its issues, and the process is a long, grueling and unforgiving one. With hundreds of hours experience shooting environments for VR we are still very much learning
In future blogs we will be detailing the do’s and dont’s of photogrammetry, our workflow, and issues we faced.